This roadmap follows one character from level 1 to level 400 and then through 200 Master Levels. It is built from the server's current maps, monster levels and quest settings.
EXP rates
| Type | Rate |
|---|---|
| Normal EXP | 1x for free accounts. VIP Silver +5%, VIP Gold +10%. |
| Master EXP | 1x for every account. |
| OffAttack EXP | 50% of normal EXP. VIP Silver 52%, VIP Gold 55%. |
| Level-up limit | One kill or quest reward can give at most one level. |
Party EXP bonus
A party shares EXP and earns a bonus. Parties made of different classes earn more.
| Party members | Same classes | Different classes |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 120% | 120% |
| 3 | 140% | 160% |
| 4 | 160% | 190% |
| 5 | 180% | 220% |
Stat points
Every level gives 5 stat points. Magic Gladiator, Dark Lord and Rage Fighter receive 7 points per level. Each stat can reach 65,000. Master Levels give Master Skill Tree points, not stat points.
Milestones
| Level | What to do |
|---|---|
| 1 | Type /quest to start the Campaign. Stages at level 1, 5, 10 and 15 each give one full level. |
| 1+ | Claim the Daily Reward and take Map Missions from Leo the Helper and Pasi. |
| 15+ | Join Blood Castle, Devil Square and Chaos Castle when your level bracket opens. |
| 150 | First class advancement with Sebina the Priest in Devias (Dark Knight, Dark Wizard, Fairy Elf, Summoner). |
| 220 | Second class advancement with Marlon. |
| 380 | Final class advancement with Apostle Devin in Crywolf. |
| 400 | Finish the final advancement and start earning Master EXP. |
Where to hunt
The entry level is the level needed to travel with M. The monster levels show what you will fight there. Stay where you can kill safely without spending more potions than you earn.
| Your level | Where to hunt | Monster levels |
|---|---|---|
| 1–15 | Lorencia, Noria, Elbeland | 2–19 |
| 15–40 | Elbeland 2 and 3, Devias 1 and 2, Dungeon 1 | 13–48 |
| 40–80 | Dungeon 2 and 3, Devias 3 and 4, Lost Tower 1–4, Atlans 1 | 36–66 |
| 80–140 | Lost Tower 5–7, Atlans 2 and 3 | 47–74 |
| 140–220 | Tarkan, Aida 1, Icarus, Kanturu Ruins 1 | 72–108 |
| 220–280 | Aida 2, Kanturu Ruins 2 and Island, Kanturu Remain, Karutan 1, Crywolf | 97–134 |
| 280–380 | Karutan 2, Raklion, Vulcanus | 90–148 |
| 380–400 | Barracks and Refuge (final advancement quests), Raklion, Vulcanus | 117–148 |
| 400 + Master | Swamp of Calmness, Raklion, Vulcanus, Karutan, Crywolf, Kanturu | 95–148 |
Strongest monsters by map
| Map | Main monsters |
|---|---|
| Lost Tower | Death Knight 62, Death Gorgon 64, Balrog 66 |
| Atlans | Silver Valkyrie 68, Lizard King 70, Hydra 74 |
| Tarkan | Tantalos 83, Beam Knight 84, Death Beam Knight 93 |
| Aida | Bloody Orc 114, Bloody Death Rider 115, Bloody Golem 117, Bloody Witch Queen 120 |
| Kanturu | Berserker Warrior 123, Kentauros Warrior 126, Gigantis Warrior 128, Genocider Warrior 129 |
| Crywolf | Werewolf(Hero) 127, Balram 132, Soram 134 |
| Karutan | Crypos 114, Condra 117, Narcondra 120 |
| Vulcanus | Burning Lava Giant 111, Ruthless Lava Giant 113, Cruel Blood Assassin 123 |
| Swamp of Calmness | Sapi Queen 131, Ice Napin 135, Shadow Master 137 |
| Raklion | Dark Giant 143, Dark Coolutin 145, Dark Iron Knight 148 |
Master Level 1 to 200
- Reach level 400 and complete the final class advancement.
- Hunt monsters of level 95 or higher. Weaker monsters give no Master EXP.
- Each Master Level gives one Master Skill Tree point, up to 200 points.
- Spend the points in the Master Skill Tree window to strengthen your skills, defense and attack.
Master EXP is the same 1x for every account. VIP bonuses apply only to normal EXP.
Other ways to progress
- Campaign, Map Missions and Luke challenges give items and Zen.
- Blood Castle and Devil Square give a jewel and a chance at a Box of Kundun.
- Invasions and world bosses drop Boxes of Kundun with Excellent items.
- The Chaos Machine upgrades items and creates wings and event tickets.
Last reviewed: 3 November 2026.

