Combat on ANASTARIA is designed to be readable: a fight should take long enough for you to see it coming, react and understand why it ended. Burst sources and crowd control are capped, and every damage-reduction source shares the same ceiling.
Damage by combat type
| Information | Value |
| Open-world PvP / PK | 100% |
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| Duel | 100% — the same as open-world PvP, so a duel shows real PvP strength |
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| Gens battles | 80% — group fights with buffs last a little longer |
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| Chaos Castle / Illusion Temple / Arena | 50% |
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| PvE (monsters) | 100% for every class; PvP class rates do not affect monsters |
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| Shield (SD) | 90% of incoming PvP damage hits SD first, so a falling SD bar is your warning |
Class balance in PvP
| Information | Value |
| Dark Wizard, Fairy Elf, Summoner | 125% PvP damage |
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| Magic Gladiator | 100% PvP damage |
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| Dark Knight, Dark Lord, Rage Fighter | 75% PvP damage |
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| Damage dealt to a Dark Knight | +5% to +20% depending on the attacker class (Dark Knights have the highest life per point) |
These rates were calculated from the server damage, defence, life and hit-rate formulas for typical level-400 builds without resets. They are starting values: duel results will be reviewed and the rates adjusted in small steps.
Caps on burst and protection
| Information | Value |
| Critical / Excellent damage chance | Maximum 30% each |
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| Double / Triple damage chance | Maximum 10% / 5% |
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| Damage reduction (all sources) | Maximum 50% |
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| Mana Shield | Maximum 50% |
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| Reflect | Maximum 40%; in PvP 80% of the reflected amount is returned |
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| Summoner curses against players | Maximum 30% (40% against monsters) |
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| Stun / Sleep / Ice Arrow | 4 seconds / up to 3 seconds / 3 seconds |
Duels, PK and Gens
| Information | Value |
| Duel | First to 10 points, up to 20 minutes, no betting, potions allowed |
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| Self-defence | 60 seconds; also protects party members |
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| PK status | Personal Store disabled; no entry to Blood Castle, Chaos Castle or Devil Square |
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| Item loss on PK death | Switched off in the current configuration; awaiting in-game confirmation |
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| Gens | Duprian or Vanert, from level 50; kills of the rival family give contribution and lower the victim's |
PvE and party support
| Information | Value |
| Party | Up to 5 players; mixed-class parties receive a larger EXP bonus than same-class parties |
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| Energy Elf buffs | Greater Damage about 3 + Energy/7, Greater Defense about 2 + Energy/8, 60 seconds, castable on any party member |
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| Rage Fighter buffs | Fitness up to +200 Vitality, Defense Success Rate up to +50%, Ignore Defense up to 10% |
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| Combo | Configured for every class using the classic three-skill sequence |
Values configured on 31 October 2026 ; they apply after the next game-server restart and are still being confirmed in game. The Castle Siege game server uses the same combat values. Read the PvP guide under Guides & Tutorials for details.